The Pitch
The banners are called, brooms are readied, and the road is set for the most exciting race of all time! It’s been a score and two more since the first Journey concluded and established peace across the realm. Since then, The Podium of Kings have decreed that every five years representatives from any house may compete for the opportunity to ascend the throne to rule the lands. The Journey across The Kings’ Highway is an opportunity not just for those who win. Great treasures await all who participate… and survive!
The Foundation
Overview
In the Kings’ Highway, players are brought into a world where magic is powered by play and competition. The start of the campaign will be on the eve of the Grand Depart. While the most well funded houses seek to stand atop the podium, many still participate for the fame and accolades. Others participate for the chance to find very rare magical items that can only be formed when such a competition is held.
| Tone And Feel | Themes |
|---|---|
| High fantasy racing action, fast brooms and slow living rooms | Contrasting Ideologies, teamwork, fish out of water, games are magic, sports are political |
Touchstones
The World
Important Places
The Kings’ Highway
The path taken across the realm
The Grand Depart
City off the coast where The Journey begins.
Important People
The Podium of Kings
Three rulers all of different houses that oversee the realm.
Legacy Houses
These are houses that have stood atop the podium at The Journey’s End.
Distinctions
Games are Magic
Magic in this world is powered by play and competition. The most powerful and pure form of magic is known as Ludomancy.
Character Guidance
Info
For players to understand how to best interact with the world
Player Principles
Fulfillment Beyond Winning
While many racers look to be the first across the finish line, there is still merit towards racing even if you have no chance of winning. You will likely not be able to win every part of the race, but there will be many opportunities to explore personal goals other than winning.
GM Princples
Engage Everyone
Not everyone has to be a Broom Flyer. There will be many opportunities for each player to be engaged in all parts of play.
Encourage Teamwork
Even though racers often race for themselves, it often takes a team for any one individual to be successful
It’s Not Just About Sports (I Promise!)
Campaign Mechanics
Games Are Magic
magic-based features may require some form of play or competition to become empowered. This may also mean that a feature may become refreshed mid-race, allowing you to use it more than once.
Training
As a rest action, take a stress during rest to ready some magic.