A Proof-of-Concept design that builds out a set of scenarios that prove out the game is compelling to move forward.
In this case we would not try to hit all Central Themes to The Mountain. Rather we would try and establish the core mechanics necessary to consider this project worth pursuing.
Goals
Generate Process for Easily Creating Storylines and Branching Narratives
Define templating for Building Areas
Establish Initial Vocabulary
Verbs, Scenes, and Roles
Simple Solo Play
Something functional, but that encourages group play
Compelling Group Play
Of maybe 2 or 3 climbers and with or without basecamp support.
Asymmetrical Play with basecamp player
This could start with a playtest that includes
Plans
Run Sessions through Discord
Only using discord for voice comms. No bot development.
Use Obsidian To Write Story
Outline Paths with Obsidian Tooling
Maybe via Canvas to start but then codified via Graph View
Published to The Terrace
I want to be able to write enough of an organized rule set where a player could try and play this PoC from The Terrace.
Link Traversal
Establish a functioning play pattern that utilizes the natural ease of use of publishing content