A Proof-of-Concept design that builds out a set of scenarios that prove out the game is compelling to move forward.

In this case we would not try to hit all Central Themes to The Mountain. Rather we would try and establish the core mechanics necessary to consider this project worth pursuing.

Goals

Generate Process for Easily Creating Storylines and Branching Narratives

Define templating for Building Areas

Establish Initial Vocabulary

Verbs, Scenes, and Roles

Simple Solo Play

Something functional, but that encourages group play

Compelling Group Play

Of maybe 2 or 3 climbers and with or without basecamp support.

Asymmetrical Play with basecamp player

This could start with a playtest that includes

Plans

Run Sessions through Discord

Only using discord for voice comms. No bot development.

Use Obsidian To Write Story

Outline Paths with Obsidian Tooling

Maybe via Canvas to start but then codified via Graph View

Published to The Terrace

I want to be able to write enough of an organized rule set where a player could try and play this PoC from The Terrace.

Establish a functioning play pattern that utilizes the natural ease of use of publishing content